Money that must be paid before any items can be retreived. fExpirationTime (Float) - The number of seconds until.fDeliveryTime (Float) - The number of seconds until the.strBodyAML (String) - The body of the email, along withĪny formatting strings.strBody (String) - The body of the email.strSubject (String) - The subject of the mail.strSenderName (String) - The name of the player who sent.strId (String) - A string with the mail's unique id, in.tMessageInfo (Table) - A table containing information about.idSource (Integer) - The id of the quest, quest objective,Ĭhallenge, public event, public event objective, or path missionįires when the player gets new mail.eReason (Integer) - The reason the spell was granted to the.Return end self: OnCalculateTimeRemaining()įires whenever a spell is granted to the player as part of a quest,Ĭhallenge, public event, or path mission. If not bLeft and not bUp and not bRight and not bDown then - Error Case self: OnRemoveCCStateStun() wndProgress: FindChild( "ProgressButtonArtDown "): Enable(bDown) wndProgress: FindChild( "ProgressButtonArtRight "): Enable(bRight) wndProgress: FindChild( "ProgressButtonArtUp "): Enable(bUp) wndProgress: FindChild( "ProgressButtonArtLeft "): Enable(bLeft) Disabled is invisible text, which will hide the button text self. wndProgress: FindChild( "ProgressButtonArtDown "): SetText(GameLib. wndProgress: FindChild( "ProgressButtonArtRight "): SetText(GameLib. wndProgress: FindChild( "ProgressButtonArtUp "): SetText(GameLib. wndProgress: FindChild( "ProgressButtonArtLeft "): SetText(GameLib. Backward - TODO: Swap to Stun Breakout Keys when they exist self. Right local bDown = eChosenDirection = Unit. Forward local bRight = eChosenDirection = Unit. Left local bUp = eChosenDirection = Unit. wndProgress: FindChild( "TimeRemainingContainer "): Show( false) wndProgress: Show( true) - to get the animation self. xmlDoc, "ButtonHit_Progress ", nil, self) Usage/Exampleįunction CrowdControlGameplay:OnActivateCCStateStun( eChosenDirection) tReasons (Table) - A list of flags that may be referenced byĮvent ActionBarNonSpellShortcutAddFailed Descriptionįires when a non-spell fails to be placed on the action bar.casting (Boolean) - Whether or not the spell is being.cooldownTime (Integer) - The number of milliseconds in.globalCooldown (Boolean) - Whether or not the spell is.countString (String) - The number of charges for the.textString (String) - The spell's description.sprite (String) - The name of the sprite for the spell.tEffects (Table) - A table containing information about the.GetString( "Achievement_OverallPoints ")))Įvent ActionBarDescriptionSpell Descriptionĭisplays information for a spell on the actionbar. wndMain: FindChild( "BGLeft:HeaderPoints "): SetText( String_GetWeaselString(Apollo. wndMain: FindChild( "BGLeft:HeaderPointsNumber "): SetText(AchievementsLib. WndRightScroll: SetVScrollPos(nVScrollPos)Įnd self. Local nVScrollPos = wndRightScroll: GetVScrollPos() wndMain: FindChild( "RightSummaryScreen "): IsShown() then self: LoadSummaryScreen()Įlse local wndRightScroll = self. Function Achievements:OnAchievementUpdated( achUpdated)
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